![]() ![]() It is home to the Othmir, a peaceful fishing race of otter-like creatures. There are many shipwrecks at the bottom of the sea near the shore. Since these times, none of the other races of Norrath have dared to approach the Frigid Barrier, and thus Velious remained undiscovered.Ī coastal area that is said to have been created by Veeshan herself, when she flew over Norrath and deposited her brood on Velious. Fleeing the giants, the Coldain established Thurgadin, a hidden underground fortress in the mountains. Those few who survived to reach the shore escaped the notice of the Claws of Veeshan, but were devastated in a conflict with the fearsome Kromrif. It was during this time that the ships of the Coldain, or Ice Dwarves, were wrecked upon the ice of the Frigid Barrier. Ages passed, leaving the eastern regions of Velious largely in the control of the Giants. The Claws of Veeshan took exception to the intrusion of the Kromzek upon their sacred lands, and thus began the long conflict between the two mightiest races on Norrath, in this most inhospitable of all places. ![]() Not content with a nomadic lifestyle, they established a mighty fortress city named Kael Drakkal in the Great Scar of Veeshan. The Kromzek were the most powerful of all Rallos Zek’s creations. The Kromrif established themselves in the Eastern Wastes and lived as nomads, eventually coming into conflict with the Coldain. Many of the most powerful giants managed to escape the storm thanks to their great powers, and passed through the Frigid Barrier to land upon the Icy Fingers in Velious. The storm drove many ships back to Tunaria and to Kunark, where the curse of The Rathe took hold to a lesser degree than in Everfrost. Those few who escaped the effects fled Tunaria for other lands, coming to the attention of Prexus the Oceanlord, who sent a great storm to destroy them. Those nearby were struck to the core of their beings, becoming lesser creatures in mind and body than they had been. The fertile homelands of the Giants (now known as Everfrost) were frozen, and those giants caught in the epicenter of the curse were transformed wholly into immortal creatures of living ice. In the Elder Age, the Ogres, Giants and Goblins conquered much of Norrath and began an assault on the Plane of Earth, precipitating retribution from The Rathe in the form of a great curse against all of Rallos Zek’s creations. Those dragons that remained upon Velious had little interest in temporal power, and were content to pass the millennia in homage to their goddess, and in quiet contemplation and the study of magics. This splinter group became known as the Ring of Scale. Many of Veeshan’s vainglorious brood perceived that they might rule over these lesser beings and left Velious. The end of the Age of Scale was marked by the Gods creation of the other races of Norrath. Few of Norrath’s inhabitants know more of this Age,and none that do would dare to speak. Additionally, dragons of power and influence among their kind gathered together and formed a hereditary ruling council known as the Claws of Veeshan, who rule the dragons of Velious to this day. From the tidbits of information passed down, it is known that a group of dragons mastered magic and spellcasting during this era. The Age of Scale lasted untold millennia. This marked the beginning of the Age of Scale. ![]() The legends of that time also tell that Veeshan blasted Velious with her breath, encasing it in eternal ice and creating a barrier of deadly ice flows and stormy weather. At 20th level, you gain immunity to cold.ĭomain Spells: 1st- biting wind, 2nd- frostfield, 3rd- serac, 4th- ice mirror, 5th- algid aura, 6th- cone of cold, 7th- avalanche, 8th- greater ice mirror, 9th- glacier.Before recorded time, Veeshan the great Crystalline Dragon marked Norrath by striking the continent of Velious with her foreclaw, and deposited her brood there to dwell. This resistance increases to 20 at 12th level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.Ĭold Resistance (Ex): At 6th level, you gain cold resistance 10. This bolt of ice deals 1d4 piercing damage and 1d4 cold damage + 1 point of cold damage for every two cleric levels you possess. Ice Bolt (Sp): As a standard action, you can unleash a razor-sharp bolt of ice, targeting any foe within 30 feet as a Ranged attack. ![]() Granted Powers: You can manipulate cold and ice, and are resistant to cold damage. Most communities in frozen terrains have at least one god with the ice domain. The ice domain is often associated with gods of the giant and dwarf pantheons, those who have a northern creature as a holy symbol, and any that include mountains in their concerns. ![]()
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